// Destination: the suface you want to blit to
// text: a string containing the text you want to blit.
void PutString (SDL_Surface *Surface, int x, int y, char *text);
-void PutString2(SDL_Surface *Surface, SFont_FontInfo *Font, int x, int y, char *text);
+void PutString2(SDL_Surface *Surface, SFont_FontInfo *Font, int x, int y, const char *text);
// Returns the width of "text" in pixels
int TextWidth(char *text);