};
/*
- * Created from the mood definition by change_current_mood().
+ * Created from the mood definition by \ref change_current_mood().
*
* When a mood is opened, each line of its definition is investigated, and a
* corresponding mood item is produced. Each mood line starts with accept,
*
* \return Positive on success, negative on errors.
*
- * \sa score_delete().
+ * \sa \ref score_delete().
*/
static int mood_delete_audio_file(const struct osl_row *aft_row)
{
* \return Positive on success, negative on errors. Loading the dummy mood
* always succeeds.
*
- * \sa struct admissible_file_info, struct admissible_array, struct
- * afs_info::last_played, mood_close().
+ * \sa struct \ref afs_info::last_played.
*/
int change_current_mood(const char *mood_name)
{