static void init_shuffle_map(void)
{
unsigned n, num_inputs = lls_num_inputs(play_lpr);
- shuffle_map = alloc(num_inputs * sizeof(unsigned));
+ shuffle_map = arr_alloc(num_inputs, sizeof(unsigned));
for (n = 0; n < num_inputs; n++)
shuffle_map[n] = n;
if (!OPT_GIVEN(RANDOMIZE))
char **result;
int i;
- result = alloc((NUM_MAPPED_KEYS + 1) * sizeof(char *));
+ result = arr_alloc(NUM_MAPPED_KEYS + 1, sizeof(char *));
FOR_EACH_MAPPED_KEY(i) {
char *seq = get_key_map_seq(i);
result[i] = seq;