vss: Mmap audio files using MAP_POPULATE.
[paraslash.git] / vss.c
diff --git a/vss.c b/vss.c
index 2068563cf557d9531b84f508cb869d16120e584c..e833543e785788876af91d691b73cf8876899de3 100644 (file)
--- a/vss.c
+++ b/vss.c
@@ -688,26 +688,6 @@ static int next_slice_is_due(struct fec_client *fc, struct timeval *diff)
        return ret < 0? 1 : 0;
 }
 
-static void compute_slice_timeout(struct timeval *timeout)
-{
-       struct fec_client *fc;
-
-       list_for_each_entry(fc, &fec_client_list, node) {
-               struct timeval diff;
-
-               if (fc->state != FEC_STATE_READY_TO_RUN)
-                       continue;
-               if (next_slice_is_due(fc, &diff)) {
-                       timeout->tv_sec = 0;
-                       timeout->tv_usec = 0;
-                       return;
-               }
-               /* timeout = min(timeout, diff) */
-               if (tv_diff(&diff, timeout, NULL) < 0)
-                       *timeout = diff;
-       }
-}
-
 static void set_eof_barrier(struct vss_task *vsst)
 {
        struct fec_client *fc;
@@ -798,42 +778,38 @@ static int chk_barrier(const char *bname, const struct timeval *barrier,
        return -1;
 }
 
-/*
- * != NULL: timeout for next chunk
- * NULL: nothing to do
- */
-static struct timeval *vss_compute_timeout(struct vss_task *vsst)
+static void vss_compute_timeout(struct sched *s, struct vss_task *vsst)
 {
-       static struct timeval the_timeout;
-       struct timeval next_chunk;
-
-       if (vss_next() && vsst->map) {
-               /* only sleep a bit, nec*/
-               the_timeout.tv_sec = 0;
-               the_timeout.tv_usec = 100;
-               return &the_timeout;
-       }
-       if (chk_barrier("autoplay_delay", &vsst->autoplay_barrier,
-                       &the_timeout, 1) < 0)
-               return &the_timeout;
-       if (chk_barrier("eof", &vsst->eof_barrier, &the_timeout, 1) < 0)
-               return &the_timeout;
-       if (chk_barrier("data send", &vsst->data_send_barrier,
-                       &the_timeout, 1) < 0)
-               return &the_timeout;
+       struct timeval tv;
+       struct fec_client *fc;
+
        if (!vss_playing() || !vsst->map)
-               return NULL;
+               return;
+       if (vss_next() && vsst->map) /* only sleep a bit, nec*/
+               return sched_request_timeout_ms(100, s);
+
+       /* Each of these barriers must have passed until we may proceed */
+       if (sched_request_barrier(&vsst->autoplay_barrier, s) == 1)
+               return;
+       if (sched_request_barrier(&vsst->eof_barrier, s) == 1)
+               return;
+       if (sched_request_barrier(&vsst->data_send_barrier, s) == 1)
+               return;
+       /*
+        * Compute the select timeout as the minimal time until the next
+        * chunk/slice is due for any client.
+        */
        compute_chunk_time(mmd->chunks_sent, &mmd->afd.afhi.chunk_tv,
-               &mmd->stream_start, &next_chunk);
-       if (chk_barrier("chunk", &next_chunk, &the_timeout, 0) >= 0) {
-               /* chunk is due or bof */
-               the_timeout.tv_sec = 0;
-               the_timeout.tv_usec = 0;
-               return &the_timeout;
+               &mmd->stream_start, &tv);
+       if (sched_request_barrier_or_min_delay(&tv, s) == 0)
+               return;
+       list_for_each_entry(fc, &fec_client_list, node) {
+               if (fc->state != FEC_STATE_READY_TO_RUN)
+                       continue;
+               if (next_slice_is_due(fc, &tv))
+                       return sched_min_delay(s);
+               sched_request_timeout(&tv, s);
        }
-       /* compute min of current timeout and next slice time */
-       compute_slice_timeout(&the_timeout);
-       return &the_timeout;
 }
 
 static void vss_eof(struct vss_task *vsst)
@@ -902,7 +878,6 @@ static void set_mmd_offset(void)
 static void vss_pre_select(struct sched *s, struct task *t)
 {
        int i;
-       struct timeval *tv;
        struct vss_task *vsst = container_of(t, struct vss_task, task);
 
        if (!vsst->map || vss_next() || vss_paused() || vss_repos()) {
@@ -940,9 +915,7 @@ static void vss_pre_select(struct sched *s, struct task *t)
                        continue;
                senders[i].pre_select(&s->max_fileno, &s->rfds, &s->wfds);
        }
-       tv = vss_compute_timeout(vsst);
-       if (tv)
-               sched_request_timeout(tv, s);
+       vss_compute_timeout(s, vsst);
 }
 
 static int recv_afs_msg(int afs_socket, int *fd, uint32_t *code, uint32_t *data)
@@ -979,6 +952,10 @@ static int recv_afs_msg(int afs_socket, int *fd, uint32_t *code, uint32_t *data)
        return 1;
 }
 
+#ifndef MAP_POPULATE
+#define MAP_POPULATE 0
+#endif
+
 static void recv_afs_result(struct vss_task *vsst, fd_set *rfds)
 {
        int ret, passed_fd, shmid;
@@ -1013,8 +990,8 @@ static void recv_afs_result(struct vss_task *vsst, fd_set *rfds)
        }
        mmd->size = statbuf.st_size;
        mmd->mtime = statbuf.st_mtime;
-       ret = para_mmap(mmd->size, PROT_READ, MAP_PRIVATE, passed_fd,
-               0, &vsst->map);
+       ret = para_mmap(mmd->size, PROT_READ, MAP_PRIVATE | MAP_POPULATE,
+               passed_fd, 0, &vsst->map);
        if (ret < 0)
                goto err;
        close(passed_fd);
@@ -1103,6 +1080,23 @@ static void vss_send(struct vss_task *vsst)
                }
                mmd->chunks_sent++;
                mmd->current_chunk++;
+               /*
+                * Prefault next chunk(s)
+                *
+                * If the backing device of the memory-mapped audio file is
+                * slow and read-ahead is turned off or prevented for some
+                * reason, e.g. due to memory pressure, it may take much longer
+                * than the chunk interval to get the next chunk on the wire,
+                * causing buffer underruns on the client side. Mapping the
+                * file with MAP_POPULATE seems to help a bit, but it does not
+                * eliminate the delays completely. Moreover, it is supported
+                * only on Linux. So we do our own read-ahead here.
+                */
+               buf += len;
+               for (i = 0; i < 5 && buf < vsst->map + mmd->size; i++) {
+                       __a_unused volatile char x = *buf;
+                       buf += 4096;
+               }
        }
 }