vss: Remove self-made prefaulting.
[paraslash.git] / vss.c
diff --git a/vss.c b/vss.c
index 24dfc6bb51af4edf67c645c0d3ccbda2ad8f1868..f225aa74568fb057058cea5d3590aae0ffeffaf1 100644 (file)
--- a/vss.c
+++ b/vss.c
@@ -19,7 +19,9 @@
 #include <arpa/inet.h>
 #include <sys/un.h>
 #include <netdb.h>
+#include <lopsub.h>
 
+#include "server.lsg.h"
 #include "para.h"
 #include "error.h"
 #include "portable_io.h"
@@ -29,7 +31,6 @@
 #include "afs.h"
 #include "server.h"
 #include "net.h"
-#include "server.cmdline.h"
 #include "list.h"
 #include "send.h"
 #include "sched.h"
@@ -362,6 +363,7 @@ static void vss_get_chunk(int chunk_num, struct vss_task *vsst,
         * rather than the unmodified header (chunk zero).
         */
        if (chunk_num == 0 && vsst->header_len > 0) {
+               assert(vsst->header_buf);
                *buf = vsst->header_buf; /* stripped header */
                *sz = vsst->header_len;
                return;
@@ -1022,7 +1024,8 @@ err:
  */
 static void vss_send(struct vss_task *vsst)
 {
-       int i, fec_active = 0;
+       int i;
+       bool fec_active = false;
        struct timeval due;
        struct fec_client *fc, *tmp_fc;
 
@@ -1030,24 +1033,23 @@ static void vss_send(struct vss_task *vsst)
                return;
        if (chk_barrier("eof", &vsst->eof_barrier, &due, 1) < 0)
                return;
-       if (chk_barrier("data send", &vsst->data_send_barrier,
-                       &due, 1) < 0)
+       if (chk_barrier("data send", &vsst->data_send_barrier, &due, 1) < 0)
                return;
        list_for_each_entry_safe(fc, tmp_fc, &fec_client_list, node) {
                if (fc->state == FEC_STATE_DISABLED)
                        continue;
                if (!next_slice_is_due(fc, NULL)) {
-                       fec_active = 1;
+                       fec_active = true;
                        continue;
                }
                if (compute_next_fec_slice(fc, vsst) <= 0)
                        continue;
                PARA_DEBUG_LOG("sending %u:%u (%u bytes)\n", fc->group.num,
                        fc->current_slice_num, fc->group.slice_bytes);
+               fc->current_slice_num++;
                fc->fcp->send_fec(fc->sc, (char *)fc->enc_buf,
                        fc->group.slice_bytes + FEC_HEADER_SIZE);
-               fc->current_slice_num++;
-               fec_active = 1;
+               fec_active = true;
        }
        if (mmd->current_chunk >= mmd->afd.afhi.chunks_total) { /* eof */
                if (!fec_active)
@@ -1065,37 +1067,17 @@ static void vss_send(struct vss_task *vsst)
                        mmd->events++;
                        set_mmd_offset();
                }
-               /*
-                * We call the send function also in case of empty chunks as
-                * they might have still some data queued which can be sent in
-                * this case.
-                */
                vss_get_chunk(mmd->current_chunk, vsst, &buf, &len);
                for (i = 0; senders[i].name; i++) {
+                       /*
+                        * We call ->send() even if len is zero because senders
+                        * might have data queued which can be sent now.
+                        */
                        if (!senders[i].send)
                                continue;
                        senders[i].send(mmd->current_chunk, mmd->chunks_sent,
                                buf, len, vsst->header_buf, vsst->header_len);
                }
-               /*
-                * Prefault next chunk(s)
-                *
-                * If the backing device of the memory-mapped audio file is
-                * slow and read-ahead is turned off or prevented for some
-                * reason, e.g. due to memory pressure, it may take much longer
-                * than the chunk interval to get the next chunk on the wire,
-                * causing buffer underruns on the client side. Mapping the
-                * file with MAP_POPULATE seems to help a bit, but it does not
-                * eliminate the delays completely. Moreover, it is supported
-                * only on Linux. So we do our own read-ahead here.
-                */
-               if (mmd->current_chunk > 0) { /* chunk 0 might be on the heap */
-                       buf += len;
-                       for (i = 0; i < 5 && buf < vsst->map + vsst->mapsize; i++) {
-                               __a_unused volatile char x = *buf;
-                               buf += 4096;
-                       }
-               }
                mmd->chunks_sent++;
                mmd->current_chunk++;
        }
@@ -1176,15 +1158,12 @@ static int vss_post_select(struct sched *s, void *context)
  * This also initializes all supported senders and starts streaming
  * if the --autoplay command line flag was given.
  */
-void init_vss_task(int afs_socket, struct sched *s)
+void vss_init(int afs_socket, struct sched *s)
 {
        static struct vss_task vss_task_struct, *vsst = &vss_task_struct;
        int i;
-       char *hn = para_hostname(), *home = para_homedir();
-       long unsigned announce_time = conf.announce_time_arg > 0?
-                       conf.announce_time_arg : 300,
-               autoplay_delay = conf.autoplay_delay_arg > 0?
-                       conf.autoplay_delay_arg : 0;
+       long unsigned announce_time = OPT_UINT32_VAL(ANNOUNCE_TIME),
+               autoplay_delay = OPT_UINT32_VAL(AUTOPLAY_DELAY);
        vsst->header_interval.tv_sec = 5; /* should this be configurable? */
        vsst->afs_socket = afs_socket;
        ms2tv(announce_time, &vsst->announce_tv);
@@ -1194,10 +1173,8 @@ void init_vss_task(int afs_socket, struct sched *s)
                PARA_NOTICE_LOG("initializing %s sender\n", senders[i].name);
                senders[i].init(&senders[i]);
        }
-       free(hn);
-       free(home);
        mmd->sender_cmd_data.cmd_num = -1;
-       if (conf.autoplay_given) {
+       if (OPT_GIVEN(AUTOPLAY)) {
                struct timeval tmp;
                mmd->vss_status_flags |= VSS_PLAYING;
                mmd->new_vss_status_flags |= VSS_PLAYING;