return mmd->new_vss_status_flags & VSS_PLAYING;
}
-/**
- * Check if the \a N (next) status flag is set.
- *
- * \return Greater than zero if set, zero if not.
- *
- */
-bool vss_next(void)
+/* Check whether the N (next) status flag is set. */
+static bool vss_next(void)
{
return mmd->new_vss_status_flags & VSS_NEXT;
}
-/**
- * Check if a reposition request is pending.
- *
- * \return Greater than zero if true, zero otherwise.
- *
- */
-bool vss_repos(void)
+/* Check whether a reposition request is pending. */
+static bool vss_repos(void)
{
return mmd->new_vss_status_flags & VSS_REPOS;
}
void vss_init(int afs_socket, struct sched *s);
bool vss_playing(void);
-bool vss_next(void);
-bool vss_repos(void);
bool vss_paused(void);
bool vss_stopped(void);
struct timeval *vss_chunk_time(void);