* \return Greater than zero if playing, zero otherwise.
*
*/
-unsigned int vss_playing(void)
+bool vss_playing(void)
{
return mmd->new_vss_status_flags & VSS_PLAYING;
}
* \return Greater than zero if set, zero if not.
*
*/
-unsigned int vss_next(void)
+bool vss_next(void)
{
return mmd->new_vss_status_flags & VSS_NEXT;
}
* \return Greater than zero if true, zero otherwise.
*
*/
-unsigned int vss_repos(void)
+bool vss_repos(void)
{
return mmd->new_vss_status_flags & VSS_REPOS;
}
* \return Greater than zero if paused, zero otherwise.
*
*/
-unsigned int vss_paused(void)
+bool vss_paused(void)
{
return !(mmd->new_vss_status_flags & VSS_NEXT)
&& !(mmd->new_vss_status_flags & VSS_PLAYING);
* \return Greater than zero if paused, zero otherwise.
*
*/
-unsigned int vss_stopped(void)
+bool vss_stopped(void)
{
return (mmd->new_vss_status_flags & VSS_NEXT)
&& !(mmd->new_vss_status_flags & VSS_PLAYING);
/** \file vss.h Exported functions from vss.c (para_server). */
void vss_init(int afs_socket, struct sched *s);
-unsigned int vss_playing(void);
-unsigned int vss_next(void);
-unsigned int vss_repos(void);
-unsigned int vss_paused(void);
-unsigned int vss_stopped(void);
+bool vss_playing(void);
+bool vss_next(void);
+bool vss_repos(void);
+bool vss_paused(void);
+bool vss_stopped(void);
struct timeval *vss_chunk_time(void);
void vss_shutdown(void);