-/*
- * Calls load_mood() and reverts its error value: It returns -E_MOOD_LOADED
- * on _success_, and 1 on errors. This way the loop over all moods stops at the
- * first valid mood.
- */
-static int load_mood_loop_func(struct osl_row *mood_row, void *data)
-{
- struct mood **m = data;
- int ret = load_mood(mood_row, m);
- if (ret < 0) {
- if (ret != -E_DUMMY_ROW)
- PARA_NOTICE_LOG("invalid mood (%d), trying next mood\n", ret);
- return 1;
- }
- return -E_MOOD_LOADED;
-}
-
-static int load_first_available_mood(struct mood **m)
-{
- int ret = osl_rbtree_loop(moods_table, BLOBCOL_NAME, m,
- load_mood_loop_func);
- if (ret == -E_MOOD_LOADED) /* success */
- return 1;
- if (ret < 0)
- return ret; /* error */
- PARA_NOTICE_LOG("no valid mood found\n");
- return -E_NO_MOOD;
-}
-