* otherwise i9e would access freed memory upon return. So the play task must
* stay alive until the i9e task terminates.
*
* We achieve this by sending a fake SIGTERM signal via i9e_signal_dispatch()
* otherwise i9e would access freed memory upon return. So the play task must
* stay alive until the i9e task terminates.
*
* We achieve this by sending a fake SIGTERM signal via i9e_signal_dispatch()