+/**
+ * Check if the vss is currently stopped.
+ *
+ * \return Greater than zero if paused, zero otherwise.
+ *
+ */
+unsigned int vss_stopped(void)
+{
+ return (mmd->new_vss_status_flags & VSS_NEXT)
+ && !(mmd->new_vss_status_flags & VSS_PLAYING);
+}
+