unsigned int vss_playing(void);
unsigned int vss_next(void);
unsigned int vss_repos(void);
unsigned int vss_paused(void);
unsigned int vss_stopped(void);
struct timeval *vss_chunk_time(void);
unsigned int vss_playing(void);
unsigned int vss_next(void);
unsigned int vss_repos(void);
unsigned int vss_paused(void);
unsigned int vss_stopped(void);
struct timeval *vss_chunk_time(void);