struct audio_file_data {
enum play_mode current_play_mode;
+ char attributes_string[MAXLINE];
int fd;
long score;
struct afs_info afsi;
/* mood */
int change_current_mood(char *mood_name);
+void close_current_mood(void);
int reload_current_mood(void);
int mood_check_callback(__a_unused const struct osl_object *query,
struct osl_object *result);
/* playlist */
int playlist_open(char *name);
+void playlist_close(void);
int playlist_update_audio_file(struct osl_row *aft_row);
int playlist_check_callback(__a_unused const struct osl_object *query,
struct osl_object *result);