if (frames > 0)
break;
/* eof and less than a single frame available */
- ret = -E_WRITE_COMMON_EOF;
+ ret = -E_EOF;
goto fail;
}
/*
if (!wn->btrn) {
if (!pawd->thread_btrn) {
pthread_join(pawd->thread, NULL);
- return -E_AO_EOF;
+ return -E_EOF;
}
PARA_INFO_LOG("waiting for play thread to terminate\n");
return 0;