#include "wma.h"
#include "bitstream.h"
-#define GET_DATA(v, table, i, wrap, size) \
+#define GET_DATA(v, table, i, size) \
{\
- const uint8_t *ptr = (const uint8_t *)table + i * wrap; \
+ const uint8_t *ptr = (const uint8_t *)table + i * size; \
switch (size) { \
case 1: \
v = *(const uint8_t *)ptr; \
} \
}
-static int alloc_table(struct vlc *vlc, int size)
+static void alloc_table(struct vlc *vlc, int size)
{
- int idx;
-
- idx = vlc->table_size;
vlc->table_size += size;
if (vlc->table_size > vlc->table_allocated) {
vlc->table_allocated += (1 << vlc->bits);
vlc->table = para_realloc(vlc->table,
sizeof(VLC_TYPE) * 2 * vlc->table_allocated);
}
- return idx;
}
-static int build_table(struct vlc *vlc, int table_nb_bits,
- int nb_codes, const void *bits, int bits_wrap, int bits_size,
- const void *codes, int codes_wrap, int codes_size,
+static int build_table(struct vlc *vlc, int table_nb_bits, int nb_codes,
+ const void *bits, const void *codes, int codes_size,
uint32_t code_prefix, int n_prefix)
{
- int ret, i, j, k, n, table_size, table_index, nb, n1, idx, code_prefix2,
+ int i, j, k, n, table_size, table_index, nb, n1, idx, code_prefix2,
symbol;
uint32_t code;
VLC_TYPE(*table)[2];
table_size = 1 << table_nb_bits;
- ret = alloc_table(vlc, table_size);
- if (ret < 0)
- return ret;
- table_index = ret;
+ table_index = vlc->table_size;
+ alloc_table(vlc, table_size);
table = &vlc->table[table_index];
for (i = 0; i < table_size; i++) {
table[i][0] = -1; //codes
}
- /* first pass: map codes and compute auxillary table sizes */
+ /* map codes and compute auxillary table sizes */
for (i = 0; i < nb_codes; i++) {
- GET_DATA(n, bits, i, bits_wrap, bits_size);
- GET_DATA(code, codes, i, codes_wrap, codes_size);
+ GET_DATA(n, bits, i, 1);
+ GET_DATA(code, codes, i, codes_size);
/* we accept tables with holes */
if (n <= 0)
continue;
/* if code matches the prefix, it is in the table */
n -= n_prefix;
code_prefix2 = code >> n;
- if (n > 0 && code_prefix2 == code_prefix) {
- if (n <= table_nb_bits) {
- /* no need to add another table */
- j = (code << (table_nb_bits - n)) & (table_size - 1);
- nb = 1 << (table_nb_bits - n);
- for (k = 0; k < nb; k++) {
- if (table[j][1] /* bits */ != 0)
- return -E_BAD_CODES;
- table[j][1] = n; //bits
- table[j][0] = symbol;
- j++;
+ if (n <= 0 || code_prefix2 != code_prefix)
+ continue;
+ if (n <= table_nb_bits) {
+ /* no need to add another table */
+ j = (code << (table_nb_bits - n)) & (table_size - 1);
+ nb = 1 << (table_nb_bits - n);
+ for (k = 0; k < nb; k++) {
+ if (table[j][1] /* bits */ != 0) {
+ PARA_EMERG_LOG("incorrect code\n");
+ exit(EXIT_FAILURE);
}
- } else {
- n -= table_nb_bits;
- j = (code >> n) & ((1 << table_nb_bits) - 1);
- /* compute table size */
- n1 = -table[j][1]; //bits
- if (n > n1)
- n1 = n;
- table[j][1] = -n1; //bits
+ table[j][1] = n; //bits
+ table[j][0] = symbol;
+ j++;
}
+ } else {
+ n -= table_nb_bits;
+ j = (code >> n) & ((1 << table_nb_bits) - 1);
+ /* compute table size */
+ n1 = -table[j][1]; //bits
+ if (n > n1)
+ n1 = n;
+ table[j][1] = -n1; //bits
}
}
- /* second pass : fill auxillary tables recursively */
+ /* fill auxillary tables recursively */
for (i = 0; i < table_size; i++) {
n = table[i][1]; //bits
if (n < 0) {
n = table_nb_bits;
table[i][1] = -n; //bits
}
- ret = build_table(vlc, n, nb_codes,
- bits, bits_wrap, bits_size,
- codes, codes_wrap, codes_size,
- (code_prefix << table_nb_bits) | i,
+ idx = build_table(vlc, n, nb_codes, bits, codes,
+ codes_size, (code_prefix << table_nb_bits) | i,
n_prefix + table_nb_bits);
- if (ret < 0)
- return ret;
- idx = ret;
- /* note: realloc has been done, so reload tables */
+ /* vlc->table might have changed */
table = &vlc->table[table_index];
table[i][0] = idx; //code
}
/**
* Build VLC decoding tables suitable for use with get_vlc().
*
- * \param nb_bits Set the decoding table size (2^nb_bits)
- * entries. The bigger it is, the faster is the decoding. But
- * it should not be too big to save memory and L1 cache. '9'
- * is a good compromise.
- *
- * \param nb_codes Number of vlcs codes.
- *
- * \param bits Table which gives the size (in bits) of each
- * vlc code.
+ * \param vlc The structure to be initialized.
*
- * \param codes Table which gives the bit pattern of of each
- * vlc code.
+ * \param nb_bits Set the decoding table size (2^nb_bits) entries. The bigger
+ * it is, the faster is the decoding. But it should not be too big to save
+ * memory and L1 cache. '9' is a good compromise.
*
- * \param bits_wrap The number of bytes between each entry of the
- * 'bits' or 'codes' tables.
+ * \param nb_codes Number of vlcs codes.
*
- * \param bits_size The number of bytes of each entry of the
- * 'bits' or 'codes' tables.
+ * \param bits Table which gives the size (in bits) of each vlc code.
*
- * \param codes_wrap Same as bits_wrap but uses the 'codes' table.
+ * \param codes Table which gives the bit pattern of of each vlc code.
*
- * \param codes_size Same as bits_size but for the 'codes' table.
+ * \param codes_size The number of bytes of each entry of the \a codes tables.
*
* The wrap and size parameters allow to use any memory configuration and
* types (byte/word/long) to store the bits and codes tables.
*/
-int init_vlc(struct vlc *vlc, int nb_bits, int nb_codes,
- const void *bits, int bits_wrap, int bits_size,
- const void *codes, int codes_wrap, int codes_size)
+void init_vlc(struct vlc *vlc, int nb_bits, int nb_codes, const void *bits,
+ const void *codes, int codes_size)
{
- int ret;
-
- PARA_INFO_LOG("nb_codes=%d\n", nb_codes);
+ PARA_INFO_LOG("nb_codes: %d\n", nb_codes);
vlc->bits = nb_bits;
vlc->table = NULL;
vlc->table_allocated = 0;
vlc->table_size = 0;
- ret = build_table(vlc, nb_bits, nb_codes, bits, bits_wrap, bits_size,
- codes, codes_wrap, codes_size, 0, 0);
- if (ret < 0)
- freep(&vlc->table);
- return ret;
+ build_table(vlc, nb_bits, nb_codes, bits, codes, codes_size, 0, 0);
}
void free_vlc(struct vlc *vlc)
{
freep(&vlc->table);
}
+
+/**
+ * Parse a vlc code.
+ *
+ * \param gbc The getbit context structure.
+ *
+ * \param table The vlc tables to use.
+ *
+ * \param bits The number of bits which will be read at once, must be
+ * identical to nb_bits in init_vlc().
+ *
+ * \param max_depth The number of times bits bits must be read to completely
+ * read the longest vlc code = (max_vlc_length + bits - 1) / bits.
+ *
+ * \return The vlc code.
+ */
+int get_vlc(struct getbit_context *gbc, VLC_TYPE(*table)[2], int bits,
+ int max_depth)
+{
+ int n, idx, nb_bits, code;
+
+ idx = show_bits(gbc, bits);
+ code = table[idx][0];
+ n = table[idx][1];
+ if (max_depth > 1 && n < 0) {
+ skip_bits(gbc, bits);
+ nb_bits = -n;
+ idx = show_bits(gbc, nb_bits) + code;
+ code = table[idx][0];
+ n = table[idx][1];
+ if (max_depth > 2 && n < 0) {
+ skip_bits(gbc, nb_bits);
+ nb_bits = -n;
+ idx = show_bits(gbc, nb_bits) + code;
+ code = table[idx][0];
+ n = table[idx][1];
+ }
+ }
+ skip_bits(gbc, n);
+ return code >= 0? code : -E_VLC;
+}