return 1;
}
-/*
- * Calls load_mood() and reverts its error value: It returns -E_MOOD_LOADED
- * on _success_, and 1 on errors. This way the loop over all moods stops at the
- * first valid mood.
- */
-static int load_mood_loop_func(struct osl_row *mood_row, void *data)
-{
- struct mood **m = data;
- int ret = load_mood(mood_row, m);
- if (ret < 0) {
- if (ret != -E_DUMMY_ROW)
- PARA_NOTICE_LOG("invalid mood (%d), trying next mood\n", ret);
- return 1;
- }
- return -E_MOOD_LOADED;
-}
-
-static int load_first_available_mood(struct mood **m)
-{
- int ret = osl_rbtree_loop(moods_table, BLOBCOL_NAME, m,
- load_mood_loop_func);
- if (ret == -E_MOOD_LOADED) /* success */
- return 1;
- if (ret < 0)
- return ret; /* error */
- PARA_NOTICE_LOG("no valid mood found\n");
- return -E_NO_MOOD;
-}
-
static int check_mood(struct osl_row *mood_row, void *data)
{
struct para_buffer *pb = data;
*
* \return Positive on success, negative on errors.
*
- * \sa score_delete(), mood_update_audio_file().
+ * \sa score_delete().
*/
-int mood_delete_audio_file(const struct osl_row *aft_row)
+static int mood_delete_audio_file(const struct osl_row *aft_row)
{
int ret;
- ret = row_belongs_to_score_table(aft_row);
+ ret = row_belongs_to_score_table(aft_row, NULL);
if (ret < 0)
return ret;
if (!ret) /* not admissible, nothing to do */
*
* \return Positive on success, negative on errors.
*/
-int mood_update_audio_file(const struct osl_row *aft_row, struct afs_info *old_afsi)
+static int mood_update_audio_file(const struct osl_row *aft_row,
+ struct afs_info *old_afsi)
{
long score, percent;
int ret, is_admissible, was_admissible = 0;
struct afs_info afsi;
+ unsigned rank;
if (!current_mood)
return 1; /* nothing to do */
- ret = row_belongs_to_score_table(aft_row);
+ ret = row_belongs_to_score_table(aft_row, &rank);
if (ret < 0)
return ret;
was_admissible = ret;
percent = 100;
else if (percent < 0)
percent = 0;
- PARA_DEBUG_LOG("re-inserting at %lu%%\n", percent);
+ PARA_DEBUG_LOG("moving from rank %u to %lu%%\n", rank, percent);
return score_update(aft_row, percent);
}
*
* \param mood_name The name of the mood to open.
*
- * There are two special cases: If \a mood_name is \a NULL, load the
- * first available mood. If \a mood_name is the empty string "", load
- * the dummy mood that accepts every audio file and uses a scoring method
- * based only on the \a last_played information.
+ * If \a mood_name is \a NULL, load the dummy mood that accepts every audio file
+ * and uses a scoring method based only on the \a last_played information.
*
* If there is already an open mood, it will be closed first.
*
.array = NULL
};
- if (!mood_name) {
- struct mood *m;
- ret = load_first_available_mood(&m);
- if (ret < 0)
- return ret;
- destroy_mood(current_mood);
- current_mood = m;
- } else if (*mood_name) {
+ if (mood_name) {
struct mood *m;
struct osl_row *row;
struct osl_object obj = {
int reload_current_mood(void)
{
int ret;
- char *mood_name;
+ char *mood_name = NULL;
+ PARA_NOTICE_LOG("reloading current mood\n");
if (!current_mood)
return 1;
-// score_close(0);
- mood_name = para_strdup(current_mood->name);
+ if (current_mood->name)
+ mood_name = para_strdup(current_mood->name);
close_current_mood();
+ ret = clear_score_table();
+ if (ret < 0)
+ return ret;
ret = change_current_mood(mood_name);
free(mood_name);
return ret;
}
+
+int moods_event_handler(enum afs_events event, struct para_buffer *pb,
+ void *data)
+{
+ switch(event) {
+ /*
+ * The three blob events might change the set of admissible files,
+ * so we must reload the score list.
+ */
+ case BLOB_RENAME:
+ case BLOB_REMOVE:
+ case BLOB_ADD:
+ if (data == moods_table || data == playlists_table)
+ return 1; /* no reload necessary for these */
+ return reload_current_mood();
+ /* these also require reload of the score table */
+ case ATTRIBUTE_ADD:
+ case ATTRIBUTE_REMOVE:
+ case ATTRIBUTE_RENAME:
+ return reload_current_mood();
+ /* changes to the aft only require to re-examine the audio file */
+ case AFSI_CHANGE: {
+ struct afsi_change_event_data *aced = data;
+ return mood_update_audio_file(aced->aft_row, aced->old_afsi);
+ }
+ case AFHI_CHANGE:
+ case AUDIO_FILE_RENAME:
+ case AUDIO_FILE_ADD:
+ return mood_update_audio_file(data, NULL);
+ case AUDIO_FILE_REMOVE:
+ return mood_delete_audio_file(data);
+ default:
+ return 1;
+ }
+ return 1;
+}
+