#include <CoreAudio/CoreAudio.h>
#include <AudioUnit/AudioUnit.h>
#include <AudioToolbox/DefaultAudioOutput.h>
+
+/** describes one input buffer for the osx writer */
struct osx_buffer {
+ /** pointer to the beginning of the buffer */
float *buffer;
+ /** the size of this buffer */
long size;
- float *ptr; /* Where in the buffer are we? */
+ /* current position in the buffer */
+ float *ptr;
+ /** number of floats not yet consuned */
long remaining;
+ /** pointer to the next audio buffer */
struct osx_buffer *next;
};
unsigned channels;
};
-
-/*
- * Tried with 3 buffers, but then any little window move is sufficient to
- * stop the sound (OK, on a G3 400 with a Public Beta. Perhaps now we can
- * go down to 2 buffers). With 16 buffers we have 1.5 seconds music
- * buffered (or, if you're pessimistic, 1.5 seconds latency). Note 0
- * buffers don't work much further than the Bus error.
- */
-#define NUMBER_BUFFERS 2
-
static void destroy_buffers(struct private_osx_write_data *powd)
{
struct osx_buffer *ptr;
}
}
-static void init_buffers(struct private_osx_write_data *powd)
+static void init_buffers(struct writer_node *wn)
{
+ struct private_osx_write_data *powd = wn->private_data;
+ struct osx_write_args_info *conf = wn->conf;
+ struct osx_buffer **ptrptr;
int i;
- struct osx_buffer **ptrptr;
ptrptr = &powd->to;
- for (i = 0; i < NUMBER_BUFFERS; i++) {
+ for (i = 0; i < conf->numbuffers_arg; i++) {
*ptrptr = malloc(sizeof(struct osx_buffer));
(*ptrptr)->size = 0;
(*ptrptr)->remaining = 0;
kAudioUnitScope_Input, 0, &format,
sizeof(AudioStreamBasicDescription)))
goto e2;
- init_buffers(powd);
+ init_buffers(wn);
ret = -E_ADD_CALLBACK;
if (AudioUnitSetProperty(powd->output, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Input, 0, &inputCallback,