#define VAL_2_SL_VAL(v) (v) * (SLIDER_RATIO - 1.0) / SLIDER_RATIO
#define SL_VAL_2_VAL(v) (v) * SLIDER_RATIO / (SLIDER_RATIO - 1.0)
#define VAL_2_SCORE(v) (v) > 0.5? 1 / (1.03 - (v)) / (1.03 - (v)) :\
- - 1 / ((v) + 0.03) / ((v) + 0.03)
+ - 1 / ((v) + 0.03) / ((v) + 0.03)
#define RGB(R,G,B) (((R)<<12) + ((G)<<6) + (B))
#define NUMPLAYED_FORMULA(v)\
10 * (v) + (v) / (1 - (v) * (1 - EPSILON))
-
static int argc;
static char **argv;
char *streamname = NULL;
static Zmw_Float_0_1 *slider_vals, lastplayed_val, numplayed_val;
-#if 0
-static void boxed_text(const char *text, int i)
-{
- ZMW(zmw_decorator(Zmw_Decorator_Border_Embossed))
- {
- if (i == 2)
- {
- zmw_horizontal_expand(Zmw_False) ;
- zmw_vertical_expand(Zmw_False) ;
- }
- zmw_label(text) ;
- }
-}
-#endif
-
-void para_log(int ll, char* fmt,...) /* no logging */
+void para_log(int ll, const char* fmt,...) /* no logging */
{
}