#include "send.h"
#include "error.h"
#include "string.h"
+#include "fd.h"
extern const char *status_item_list[];
extern struct misc_meta_data *mmd;
extern struct audio_file_selector selectors[];
extern struct sender senders[];
+static char *inbuf;
+static size_t *chunk_table, inbuf_size;
static FILE *audio_file = NULL;
/** iterate over each supported audio format */
#define FOR_EACH_AUDIO_FORMAT(i) for (i = 0; afl[i].name; i++)
+
+
/**
* check if vss status flag \a P (playing) is set
*
static int get_file_info(int i)
{
return afl[i].get_file_info(audio_file, mmd->audio_file_info,
- &mmd->chunks_total, &mmd->seconds_total);
+ &mmd->chunks_total, &mmd->seconds_total, &chunk_table);
}
/**
int i;
FOR_EACH_AUDIO_FORMAT(i) {
- if (i == omit || !afl[i].get_file_info)
+ if (i == omit)
continue;
rewind(audio_file);
if (get_file_info(i) > 0)
}
mmd->chunks_sent = 0;
}
- if (af && vss_repos() && mmd->current_chunk != mmd->repos_request)
- af->reposition_stream(mmd->repos_request);
if (vss_repos()) {
mmd->new_vss_status_flags &= ~(VSS_REPOS);
mmd->current_chunk = mmd->repos_request;
return ret;
}
+/**
+ * read a chunk of data from the current audio file
+ *
+ * \param current_chunk the chunk number to read
+ *
+ * \return The length of the chunk on success, zero on end of file, negative on
+ * errors. Note: If the current chunk is of length zero, but the end of the
+ * file is not yet reached, this function returns -E_EMPTY_CHUNK.
+ * */
+ssize_t vss_read_chunk(void)
+{
+ ssize_t len;
+ size_t pos;
+ int ret;
+ long unsigned cc = mmd->current_chunk;
+
+ if (cc >= mmd->chunks_total) /* eof */
+ return 0;
+ len = chunk_table[cc + 1] - chunk_table[cc];
+ if (!len) /* nothing to send for this run */
+ return -E_EMPTY_CHUNK;
+ pos = chunk_table[cc];
+ if (inbuf_size < len) {
+ PARA_INFO_LOG("increasing inbuf for chunk #%lu/%lu to %zu bytes\n",
+ cc, mmd->chunks_total, len);
+ inbuf = para_realloc(inbuf, len);
+ inbuf_size = len;
+ }
+ ret = para_fseek(audio_file, pos, SEEK_SET);
+ if (ret < 0)
+ return ret;
+ return para_fread(inbuf, len, 1, audio_file);
+}
+
/**
* main sending function
*
* Return value: Positive return value on success, zero on eof and negative
* on errors.
*/
-
void vss_send_chunk(void)
{
int i;
struct audio_format_handler *af;
- char *buf;
ssize_t ret;
struct timeval now, due;
if (chk_barrier("data send", &now, &data_send_barrier,
&due, 1) < 0)
return;
- buf = af->read_chunk(mmd->current_chunk, &ret);
+ ret= vss_read_chunk();
mmd->new_vss_status_flags &= ~VSS_REPOS;
- if (!buf) {
- if (ret < 0)
+ if (!ret || (ret < 0 && ret != -E_EMPTY_CHUNK)) {
+ if (ret < 0) {
mmd->new_vss_status_flags = VSS_NEXT;
- else
+ PARA_ERROR_LOG("%s\n", PARA_STRERROR(-ret));
+ } else
mmd->new_vss_status_flags |= VSS_NEXT;
vss_eof(af);
return;
}
+ /*
+ * We call the send function also in case of empty chunks as they
+ * might have still some data queued which can be sent in this case.
+ */
+ if (ret < 0)
+ ret = 0;
if (!mmd->chunks_sent) {
struct timeval tmp;
gettimeofday(&mmd->stream_start, NULL);
mmd->events++;
}
for (i = 0; senders[i].name; i++)
- senders[i].send(mmd->current_chunk, mmd->chunks_sent, buf, ret);
+ senders[i].send(mmd->current_chunk, mmd->chunks_sent, inbuf, ret);
mmd->new_vss_status_flags |= VSS_PLAYING;
mmd->chunks_sent++;
mmd->current_chunk++;