void free_status_items(void);
/* mood */
-int mood_switch(const char *mood_name, char **msg);
-void close_current_mood(void);
+int mood_load(const char *mood_name, char **msg);
+void mood_unload(void);
int mood_check_callback(struct afs_callback_arg *aca);
/* playlist */
-int playlist_open(const char *name, char **msg);
-void playlist_close(void);
+int playlist_load(const char *name, char **msg);
+void playlist_unload(void);
int playlist_check_callback(struct afs_callback_arg *aca);
/** evaluates to 1 if x < y, to -1 if x > y and to 0 if x == y */