int score_add(const struct osl_row *row, long score);
int score_update(const struct osl_row *aft_row, long new_score);
int score_delete(const struct osl_row *aft_row);
-int clear_score_table(void);
+void score_clear(void);
bool row_belongs_to_score_table(const struct osl_row *aft_row);
/* attribute */
void free_status_items(void);
/* mood */
-int mood_switch(const char *mood_name, char **msg);
-void close_current_mood(void);
+int mood_load(const char *mood_name, char **msg);
+void mood_unload(void);
int mood_check_callback(struct afs_callback_arg *aca);
/* playlist */
-int playlist_open(const char *name, char **msg);
-void playlist_close(void);
+int playlist_load(const char *name, char **msg);
+void playlist_unload(void);
int playlist_check_callback(struct afs_callback_arg *aca);
/** evaluates to 1 if x < y, to -1 if x > y and to 0 if x == y */