]> git.tuebingen.mpg.de Git - paraslash.git/blobdiff - play.c
i9e: Avoid key binding macros.
[paraslash.git] / play.c
diff --git a/play.c b/play.c
index 9fc49e377e8048cb2f6b703cdabf9d156843812d..7593a69b25123d6983d39de373c3399a4ec78d51 100644 (file)
--- a/play.c
+++ b/play.c
@@ -1,5 +1,5 @@
 /*
- * Copyright (C) 2012-2014 Andre Noll <maan@tuebingen.mpg.de>
+ * Copyright (C) 2012 Andre Noll <maan@tuebingen.mpg.de>
  *
  * Licensed under the GPL v2. For licencing details see COPYING.
  */
@@ -633,23 +633,24 @@ static char **get_mapped_keyseqs(void)
        return result;
 }
 
-#include "play_completion.h"
+#include "play.command_list.h"
 
+typedef int play_command_handler_t(struct play_task *, int, char**);
+static play_command_handler_t PLAY_COMMAND_HANDLERS;
 
 /* defines one command of para_play */
 struct pp_command {
        const char *name;
-       int (*handler)(struct play_task *, int, char**);
+       play_command_handler_t *handler;
        const char *description;
        const char *usage;
        const char *help;
 };
 
-#include "play_command_list.h"
 static struct pp_command pp_cmds[] = {DEFINE_PLAY_CMD_ARRAY};
 #define FOR_EACH_COMMAND(c) for (c = 0; pp_cmds[c].name; c++)
 
-#include "play_completion.h"
+#include "play.completion.h"
 static struct i9e_completer pp_completers[];
 
 I9E_DUMMY_COMPLETER(jmp);
@@ -872,6 +873,7 @@ static int com_prev(struct play_task *pt, int argc, __a_unused char **argv)
        kill_stream(pt);
        pt->next_file = ret;
        pt->rq = CRT_FILE_CHANGE;
+       pt->start_chunk = 0;
        return 0;
 }
 
@@ -887,6 +889,7 @@ static int com_next(struct play_task *pt, int argc, __a_unused char **argv)
        kill_stream(pt);
        pt->next_file = ret;
        pt->rq = CRT_FILE_CHANGE;
+       pt->start_chunk = 0;
        return 0;
 }
 
@@ -918,6 +921,8 @@ static int com_jmp(struct play_task *pt, int argc, char **argv)
                return ret;
        if (percent < 0 || percent > 100)
                return -ERRNO_TO_PARA_ERROR(EINVAL);
+       if (percent == 100)
+               return com_next(pt, 1, (char *[]){"next", NULL});
        if (pt->playing && !pt->fn.btrn)
                return 0;
        pt->start_chunk = percent * pt->num_chunks / 100;