if (chk_barrier("data send", &vsst->data_send_barrier,
&due, 1) < 0)
return;
- mmd->new_vss_status_flags &= ~VSS_REPOS;
if (mmd->current_chunk >= mmd->afd.afhi.chunks_total) { /* eof */
mmd->new_vss_status_flags |= VSS_NEXT;
return;
free(hn);
free(home);
mmd->sender_cmd_data.cmd_num = -1;
+ make_empty_status_items(mmd->afd.verbose_ls_output);
if (conf.autoplay_given) {
struct timeval tmp;
mmd->vss_status_flags |= VSS_PLAYING;