No need to play games with snd_pcm_avail_update().
wn->min_iqs = pad->bytes_per_frame;
}
frames = bytes / pad->bytes_per_frame;
wn->min_iqs = pad->bytes_per_frame;
}
frames = bytes / pad->bytes_per_frame;
- avail = snd_pcm_avail_update(pad->handle);
- if (avail <= 0)
- return;
- frames = PARA_MIN(frames, avail);
- //PARA_CRIT_LOG("writing %ld frames\n", frames);
frames = snd_pcm_writei(pad->handle, data, frames);
if (frames >= 0) {
btr_consume(btrn, frames * pad->bytes_per_frame);
frames = snd_pcm_writei(pad->handle, data, frames);
if (frames >= 0) {
btr_consume(btrn, frames * pad->bytes_per_frame);
snd_pcm_prepare(pad->handle);
return;
}
snd_pcm_prepare(pad->handle);
return;
}
- PARA_WARNING_LOG("%s\n", snd_strerror(-frames));
if (frames == -EAGAIN)
return;
if (frames == -EAGAIN)
return;
+ PARA_WARNING_LOG("%s\n", snd_strerror(-frames));
ret = -E_ALSA_WRITE;
err:
assert(ret < 0);
ret = -E_ALSA_WRITE;
err:
assert(ret < 0);