ao_shutdown();
}
-static void aow_pre_select(struct sched *s, void *context)
+static void aow_pre_monitor(struct sched *s, void *context)
{
struct writer_node *wn = context;
struct private_aow_data *pawd = wn->private_data;
ao_info *info;
const struct lls_opt_result *r;
unsigned n;
- struct private_aow_data *pawd = para_malloc(sizeof(*pawd));
+ struct private_aow_data *pawd = alloc(sizeof(*pawd));
ao_initialize();
aow_show_drivers();
if (frames > 0)
break;
/* eof and less than a single frame available */
- ret = -E_WRITE_COMMON_EOF;
+ ret = -E_EOF;
goto fail;
}
/*
return -E_AO_PTHREAD;
}
-static int aow_post_select(__a_unused struct sched *s, void *context)
+static int aow_post_monitor(__a_unused struct sched *s, void *context)
{
struct writer_node *wn = context;
struct private_aow_data *pawd = wn->private_data;
if (!wn->btrn) {
if (!pawd->thread_btrn) {
pthread_join(pawd->thread, NULL);
- return -E_AO_EOF;
+ return -E_EOF;
}
PARA_INFO_LOG("waiting for play thread to terminate\n");
return 0;
struct writer lsg_write_cmd_com_ao_user_data = {
.close = aow_close,
- .pre_select = aow_pre_select,
- .post_select = aow_post_select,
+ .pre_monitor = aow_pre_monitor,
+ .post_monitor = aow_post_monitor,
};